"Rory helped us to create a video for Phillips which used art to tell a story, inspire and start conversations within the organisation in order to change the working culture. Philips were happy, we were happy and we will use Rory again."
"Rory was responsible for showing our new gaming hardware U-Draw from THQ. His excellent skills in drawing really made the product stand out [amongst] the massive amount of communicated games at the expo in Sweden. He is very easy to work with and needs very little help on making things happen. I would recommend Rory any day!"
"Rory worked with us in both crafting and executing storyboard artwork for an upcoming commercial campaign. His work was executed on-time and with great creativity and attention to detail.
Rory is easy to work with and his results speak for themselves."
"I've worked with Rory for a year now and love the quality of his work and his ability to translate my ideas into commercial design."
"Rory worked as our in-house designer on a short term contract. During that time he was conscientious, hard working and a valuable asset to the team. The work he produced has been used around Europe and with many audiences including policy makers and researchers. I would have no problem recommending him as a graphic designer."
"From the very first email Rory was receptive and attentive to my ideas and the project. Initially Rory worked on one piece of concept art but it grew into three pieces. Always polite, delivered work on time and at an outstanding quality that you really cannot get elsewhere."
"I enjoyed working with Rory from first contact to final deliverable. He guided me through the process of writing a design brief, spelling out what I wanted my logo to represent. I'm very happy with the design that I chose. I'll be glad to work with Rory again."
"After a period of two months, Rory created a beautiful logo element for our product to stand behind. He came in on time and within budget. He was thorough in giving us vectored art with all specifications listed. Rory knew what Watchtower Games needed for the present, as well as the future."